Jim Martin - Mapbox

Source: Northern and Noted

UX Engineering at

I worked on Mapbox's UNITY and SCENEKIT SDKs

3D Weather

I wrote a volumetric cloud renderer using Metal, and powered by real-time satellite imagery. It's not a scientifically rigorous visualization, but it adds a ton of interest and realism, all with an existing Mapbox backend.

Physically-Based Maps

I combined satellite imagery with open data on land use, vegetation, waterways and elevation to produce map textures for Physically-Based Rendering.

Maps for iOS Scenekit

I implemented features like polyline and shapefile rendering, fixed reported issues, and improved documentation for the Scenekit SDK

World-scale AR

I implemented features like polyline and shapefile rendering, fixed reported issues, and improved documentation for the Scenekit SDK

Multi-user AR

With the right design, AR is a great way to restore the shared physical context of a paper map