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Jim Martin - Mapbox
![Source: Northern and Noted Source: Northern and Noted](https://media1.giphy.com/media/iTQ2CBU4kMpinIRpFu/giphy.gif)
UX Engineering at
![](https://asset.mmm.page/8f/b79466cbc34ea4ad0d0ba2aa93c22b/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-07_142f54h.png)
I worked on Mapbox's UNITY and SCENEKIT SDKs
![](https://asset.mmm.page/b6/81739e1e40495cb6dc66645e123809/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-07_ycgkat.gif)
3D Weather
I wrote a volumetric cloud renderer using Metal, and powered by real-time satellite imagery. It's not a scientifically rigorous visualization, but it adds a ton of interest and realism, all with an existing Mapbox backend.
![](https://asset.mmm.page/3d/c8621b85f94f0e9533831c26dc8836/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-07_tx0at6.gif)
Physically-Based Maps
I combined satellite imagery with open data on land use, vegetation, waterways and elevation to produce map textures for Physically-Based Rendering.
![](https://asset.mmm.page/5e/0e432c31774b34b221076b421cb2a4/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-07_u05rr4.png)
Maps for iOS Scenekit
I implemented features like polyline and shapefile rendering, fixed reported issues, and improved documentation for the Scenekit SDK
![](https://asset.mmm.page/03/88c80b5692469c84f7a7933ad81eb4/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-07_dvov0c.gif)
World-scale AR
I implemented features like polyline and shapefile rendering, fixed reported issues, and improved documentation for the Scenekit SDK
![](https://asset.mmm.page/cd/7075ebd2a54e47b3390f2f44626f21/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-07_1cegwnk.jpeg)
Multi-user AR
With the right design, AR is a great way to restore the shared physical context of a paper map