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Jim Martin - Pixar
Product Design at
![](https://asset.mmm.page/0a/8002f0067d47f5b2293f2a037d08d0/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-06_1omly1a.png)
![Source: Sabrina Mendes Source: Sabrina Mendes](https://media0.giphy.com/media/oT2KxfQD4qbpsVUHx9/giphy.gif)
Jim Martin
I work on the animation and rendering tools behind the films.
![](https://asset.mmm.page/97/51f394fbe7452b884e0d84628e2de8/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-06_1jm4xyj.png)
Lighting tools
Lighting and color is fundamental to the emotion and appeal of Pixar's films.
I'm taking Pixar's newest lighting tools from broad-strokes vision to final designs used in production on Soul and Luca.
![Source: EmojiVid Source: EmojiVid](https://media1.giphy.com/media/Jt5njHmTD36Ho9fBbv/giphy.gif)
![Source: EmojiVid Source: EmojiVid](https://media0.giphy.com/media/JSpQIM7kiwZj1x7wZu/giphy.gif)
![Source: Capivarinha Source: Capivarinha](https://media1.giphy.com/media/RJ7YK9DSJOl0yCmmVa/giphy.gif)
![](https://asset.mmm.page/f2/b0e102e6d643b6861fd88c2f8fda37/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-06_1kj690y.png)
Multiplayer Critique
I designed an iPad and Desktop experience that lets directors draw over media in real-time during reviews.
Originally designed for in-person critique, but essential in WFH.
![Source: Interaktell Source: Interaktell](https://media2.giphy.com/media/ABUYPB3rxZzHhgsQaf/giphy.gif)
![](https://asset.mmm.page/c9/3e69c2881e470ebace43d5a6dd98de/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-06_12vnp1p.png)
Presto Design System
![](https://asset.mmm.page/11/7d5cfd2c484bd3918b6948106b9f75/yTZ3O3T6RTbMaM6NzjJoB0jPk6s1_2021-07-06_2jvk29.png)
Pixar’s internal tooling shares a design system - the Presto Framework.
I’m always improving this long-standing design system, and evangelizing it so that other teams at Pixar can design with confidence.